Masterworked items grant an additional +2 to every armor stat in addition to having ten energy to work with. When a piece of armor is upgraded to its maximum of ten, it will become Masterworked. An armor piece cannot exceed ten energy, and unlocking the final three energy points on your armor will cost Enhancement Prisms and Ascendant Shards. Every time you upgrade an armor piece, it will gain an additional energy point that can be used to slot additional mods into that piece. While modding an armor piece, hover over its energy capacity to upgrade it. Upgrading armor is core to getting the most out of it. Titans also gain cooldown reduction for their Barricade ability. Flinch resistance makes it easier to keep your shots on target while taking damage, and Stasis breakout resistance makes you take less damage from breaking out of a Stasis freeze-something that only occurs in PvP upon getting frozen by a Super. Since it doesn't give damage resistance in PvP, this stat also provides a small boost to weapon flinch resistance and Stasis freeze breakout resistance. This stat governs your maximum shield capacity and PvE damage resistance. Resilience is your bread-and-butter survivability stat. Hunters also gain cooldown reduction for their Dodge ability. This stat does not affect sprint speed, slide distance, or the strength of your secondary jump-Hunter's extra jumps, the Titan's lift, or the Warlock's glide. Mobility affects your character's strafe speed and jump height. Governs health regeneration delay and the Warlock's Rift cooldown. Governs PvE damage resistance, total HP, flinch resistance, and the Titan's Barricade cooldown. Governs strafe speed, initial jump height, and the Hunter's Dodge cooldown.
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